- Kind
- Wildlife
- Category
- Beast
- Weak to
- Fire
Heartworm
Wildlife. Weak to Fire.
Health
base figure from the creature's data table, before power level scalingMore players nearby raise it: x1.3 for 2, x1.5 for 3, x1.6 for 4, x1.6 for 5, x1.6 for 6, and no further.
| Players | 1 player | 2 players | 3 players | 4 players | 5 players | 6 players |
|---|---|---|---|---|---|---|
| Health | 70 | 91 | 105 | 112 | 112 | 112 |
The area's power level multiplies it: x2 at power level 2, x3.25 at 3, x4.5 at 4, up to x12 at 10.
Journal
The insides of Kuldra are filled with more than just flesh. She has gorged herself on anima and her blood contains the last remnants of a fallen goddess. Kuldra herself is close to divinity, held back by dragonkin safeguards that prevent her from achieving her full potential. Yet, that power must flow somewhere and within her flesh crawl the vile heartworms: warped parasites empowered by this excess of magic. These strange creatures are filled with Kuldra's rage and hatred, and will happily obliterate anything they encounter that isn't the queen's anima-infused flesh.
Drops
Leaves nothing behind.