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Farming

25 crops from the game's farming data. Each grows through its stages one cycle at a time, can catch disease unless composted, and only takes in the regions listed. Harvesting returns the seed some of the time.

Farming opens with Growing Pains: talk to the Wise Old Man in Bramblemead Valley and the plot recipes unlock. Every crop takes two in-game days and moves a growth stage at dawn, and almost every seed wants a plot built from its own region's wood: an ash plot for the Brynmoor crops (cabbage, potato, flax, wheat, redberries, harralander, marrentill), an oak plot for Ghornfell's (onion, tomato, dwellberries, kwuarm, swamp weed, snapdragon, toadflax), a willow plot for Fellhollow's (pumpkin, watermelon, cadavaberries, corpse cotton, irit, avantoe) and a yew plot for the Umbral Sands cacti and desert weed. A crop in the wrong plot still grows, it just falls ill far more often. Tree seeds are the exception: from level 20 they go straight into the ground.

Disease is a roll every growth cycle. Each crop has its own base chance (30% for potato, tomato and pumpkin, 40% for most herbs and vegetables, 50% for redberries and irit, 60% for wheat and cadavaberries, 75% for corpse cotton, desert weed and the three cacti), and what you do to the plot multiplies it down: dirty water from a pond 0.3x, clean water from a rain catcher or well 0.2x, nothing at all 0.8x, compost 0.5x, super compost 0.25x, ultra compost 0.125x. A diseased crop stops growing and dies the next day unless you cure it with a Plant Cure, the Cleansing Rain upgrade to Humidify at level 50, or the Farming cape, which is an endless supply of cures. A crop that has reached harvest can no longer catch anything, so a finished field keeps.

The yield is a chain of round-ups: the base (3 for flax, corpse cotton, desert weed and the cacti, 5 for everything else) times 1.25 with Iron Secateurs equipped, then times the compost (1.5, 1.75 or 2.5), then times 1.15 if the plot was watered. Fully buffed that is 9 or 15 per harvest. Uproot and Harvester pull a whole area at once but ignore the secateurs, so a hand harvest pays better per plant.

XP comes from every step, not just the harvest: 3 per layer of weeds dug out (an empty plot grows up to three layers, one a day), 5 per seed, 15, 30, 45 or 60 for watering a growing crop in an ash, oak, willow or yew plot, 10 for compost and 50 for super compost, 3 for a cure. The harvest itself pays 8 times one plus the yield times the region's tier (1 in Brynmoor, 2 in Ghornfell, 3 in Fellhollow and Umbral Sands), so a full willow-plot harvest is worth several hundred XP. Rain waters every plot with clean water for nothing, but it pays no XP and cures nothing.

Crops

25
CropSeedStagesYieldDiseaseSeed backGrows in
AvantoeAvantoe Seeds3Shoot, Stalk, Flower, Harvestable540%1%Fellhollow, Umbral Sands
CabbageCabbage Seeds3Shoot, Stalk, Flower, Harvestable540%4%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
FlaxFlax Seeds3140%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
PotatoPotato Seeds3Shoot, Stalk, Flower, Harvestable530%4%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
RedberriesRedberry Seeds3Shoot, Stalk, Flower, Harvestable5bush, regrows50%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
Weedsnone310%anywhere
WheatWheat Seeds3Shoot, Stalk, Flower, Harvestable560%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
HarralanderHarralander Seeds3Shoot, Stalk, Flower, Harvestable540%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
KwuarmKwuarm Seeds3Shoot, Stalk, Flower, Harvestable540%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
MarrentillMarrentill Seeds3Shoot, Stalk, Flower, Harvestable540%2%Brynmoor, Ghornfell, Fellhollow, Umbral Sands
DwellberriesDwellberry Seeds3Shoot, Stalk, Flower, Harvestable5bush, regrows40%1%Ghornfell, Fellhollow, Umbral Sands
OnionOnion Seeds3Shoot, Stalk, Flower, Harvestable540%4%Ghornfell, Fellhollow, Umbral Sands
TomatoTomato Seeds3Shoot, Stalk, Flower, Harvestable530%1%Ghornfell, Fellhollow, Umbral Sands
SnapdragonSnapdragon Seeds3Shoot, Stalk, Flower, Harvestable540%2%Ghornfell, Fellhollow, Umbral Sands
Swamp WeedSwamp Weed Seeds3Shoot, Stalk, Flower, Harvestable540%2%Ghornfell, Fellhollow, Umbral Sands
ToadflaxToadflax Seeds3Shoot, Stalk, Flower, Harvestable540%2%Ghornfell, Fellhollow, Umbral Sands
CadavaberriesCadavaberry Seeds3Shoot, Stalk, Flower, Harvestable5bush, regrows60%1%Fellhollow, Umbral Sands
Corpse CottonCorpse Cotton Seeds3175%2%Fellhollow, Umbral Sands
IritIrit Seeds3Shoot, Stalk, Flower, Harvestable550%2%Fellhollow, Umbral Sands
PumpkinPumpkin Seeds3Shoot, Stalk, Flower, Harvestable530%1%Fellhollow, Umbral Sands
WatermelonWatermelon Seeds3Shoot, Stalk, Flower, Harvestable540%1%Fellhollow, Umbral Sands
Cactus WaterBarrel Cactus Seeds3175%2%Umbral Sands
Cactus SteakBunny Cactus Seeds3175%2%Umbral Sands
Desert WeedDesert Weed Seeds3175%2%Umbral Sands
Cactus FibresPipe Cactus Seeds3175%2%Umbral Sands

Compost

4
CompostDisease chanceYield
Regularx0.5x1.5
Superx0.25x1.75
Ultrax0.13x2.5
None

A crop's disease chance is multiplied by the compost's figure, so Regular compost halves it, and the yield by the compost's yield figure.

Water

3
Statedisease Chanceyield Multiplier
Watered (Clean)0.21.15
Watered (Dirty)0.31.15
Dry0.8

Farming settings

the game's constants
Cycle Period
720
Weeds Cycles
1
Disease Cycles
0.2
Yield Xp Factor
1
Rain Water Index
2
Water Needed For Watering
50
Planting Grace Period Hours
2
Berry Bush Xp Reduction Factor
0.05
Compost Needed For Fertilizing
50
Plot Progress Bar Fade In Distance
300
Digging Charges Needed For Tilling
5
Plot Progress Bar Visibility Distance
350
Shovel Plant Destruction Action Duration
2

Seeds

30

Every seed has an item page with where it drops and grows: all seeds.