Bosses
4 bosses, in the order the game sends you at them. Health is the figure at the power level the fight is tuned for; it rises again with each extra player nearby (x1.3, x1.5, x1.6).
| Boss | Where | Health | Weak to | Drops |
|---|---|---|---|---|
| The Bastion | 14,000 | Crush, Waterresists Fire, Slashimmune to Enfeeble | Broken Titan's WrathAlwaysAscension Shard 6Always | |
| in its lair | 16,000 | nothing in particularresists Fireimmune to Enfeeble | Fuzan's HeadAlwaysGreen Dragon HideAlwaysDragon BloodAlwaysSoul FragmentAlwaysDragon ToothAlwaysAscension Shard 5Always | |
| in its lair | 6,000 | nothing in particularimmune to Enfeeble | Velgar's HeadAlwaysAscension Shard 4Always | |
| in its lair | 14,000 | nothing in particularimmune to Enfeeble | Imaru's HeadAlwaysAscension Shard 5AlwaysSerrated Claw10% |