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Summoner Flament
Kind
Mage enemy
Category
Zamorak
Weak to
Slash, Ranged
Resists
Air, Fire
Spawn points
1
Magical
Yes
Speed
1.7 m/s

Summoner Flament

Mage enemy found in The Cathedral. Weak to Slash and Ranged.

Health

base figure from the creature's data table, before power level scaling
Base health120

More players nearby raise it: x1.3 for 2, x1.5 for 3, x1.6 for 4, x1.6 for 5, x1.6 for 6, and no further.

Players1 player2 players3 players4 players5 players6 players
Health120156180192192192

The area's power level multiplies it: x2 at power level 2, x3.25 at 3, x4.5 at 4, up to x12 at 10.

Journal

Summoner Flament's experiments were sanctioned by Alric but given a wide berth by everyone else. He was less interested in the comings and goings of demons - how to bring them into this world, how to shuffle them out - and more concerned with demonic behaviours. He wanted to see what the average avernic demon would do in any myriad of situations. What do they do when starved? How do they behave when in the company of other, non-avernic demons? Could they drown? Could they be dropped from a great height?

Summoner Flament had a pit. It was in that pit that he would keep his testing demons. He would get an allocation from the magi (who would shuffle away before they had to interact with Flament). Alric knew that Flament's works were unorthodox, but they did produce results that could be leveraged against the demons.

And it was from the top of the pit that Flament scratched notes, watched, and sang.

"Ten red demons, sitting in a pit. Ten red demons, sitting in a pit. And if one Black Knight should accidentally slip...

There'll be ten red demons, chewing on human bits."

There was madness in Summoner Flament before the Dreaming Stone shattered.

Where it spawns

1 spawn point

Drops

Pack Zamorak Magex1Always