- Kind
- Enemy
- Category
- MiniBoss
- Weak to
- Crush
- Magical
- Yes
Vault Archon
Enemy. Weak to Crush.
Health
base figure from the creature's data table, before power level scalingA mini-boss grows with the party: x1.5 for 2, x1.9 for 3, x2.2 for 4, x2.4 for 5, x2.5 for 6.
| Players | 1 player | 2 players | 3 players | 4 players | 5 players | 6 players |
|---|---|---|---|---|---|---|
| Health | 400 | 600 | 760 | 880 | 960 | 1,000 |
The area's power level multiplies it: x2 at power level 2, x3.25 at 3, x4.5 at 4, up to x12 at 10.
Journal
Immune: Poison, Bleed, Burning
Rasthin was never fond of just leaving things to chance. She always saw a need to create bigger, deadlier, weapons with which to destroy her foes. With the dragons she encouraged Lacrussa's experiments, searching for ways to make them into a more potent force. With the vault guardians she pushed them further still.
The archon is a marvel of dragonkin science. Infused with enough magical force to level a small village, if left uncontained. The magic that runs through its circuits acts as a connection to all the other guardians, motivating and animating them by the archon's will.
At the height of their power, these creatures could out-strategise the most cunning generals. Fortunately, time has dulled this wits and their reflexes, reducing them to a strength only deadly to a village, rather than a nation.
Found in Brynmoor.
Materials: stone, rune-essence, vault-shard and vault-core.