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Dragon Slayer

Recruited with promises of glory, your first challenge is to defeat General Velgar.

Dragon Slayer is the first real quest after the tutorials and the first of Kuldra's Saga: the Wise Old Man in Bramblemead sends you after the missing adventurer Cathan, the trail runs through the goblin-held Keep of Blue Flames and a dragonkin vault in the swamp into Ghornfell, and it ends on top of Velgar's Rise with the green dragon himself. Expect to need power level 4 gear by the end, an iron pickaxe and an iron logging axe for the horn's ingredients, antipoison, and a ranged or magic weapon early on for the deer.

On the map

10
  • Wise Old Man Objective Lair, Fractured Plains
  • Wise Old Man (NPC), Bramblemead Valley
  • Dragons Lair Challenge Velgar, Fractured Plains
  • Wise Old Man Objective DS, Bramblemead Valley
  • Ghornfell Area (Area), Fractured Plains
  • Bramblemead Castle (Area), Bramblemead Valley
  • Bramblemead Swamp (Area), Whispering Swamp
  • Bloodblight Ruin (Area), Bloodblight Swamp
  • Highlands Area (Area), Stormtouched Highlands
  • Dragons Lair Cathan Area (Area), Fractured Plains

Steps

11
  1. 1

    Construct a base of operations in Bramblemead village. Build a shelter and claim a bed.

    Build anything with a foundation, three walls and a roof, put a bedroll in it and claim the bed. The cheapest version is a one-tile hut of ash logs beside the village.

  2. 2

    Speak to the Wise Old Man in Bramblemead village.

  3. 3

    Hunt a deer and bring one of its antlers to the Wise Old Man.

    Deer bolt when you approach, so shoot one: a bow, a wand or thrown stones all work. One antler is enough. The Wise Old Man casts a locator spell with it, and it points at the castle in the valley.

  4. 4

    Siege the goblin castle and look for Cathan.

    The Keep of Blue Flames is full of goblins, so bring food. Cathan's journal is at the top of the keep next to a loot chest; reading it sends you to a blue-flame door in the Whispering Swamp. Velgar lands on the keep as you leave and sprays poison by the gate. You can wait him out or run for it through the strikes.

  5. 5

    Investigate the blue-flame door in the swamp. Find out what Cathan is up to.

    The blue-flame door is the vault Vertentis Kara. Clear it to the end and talk to Spitfoot, who tells you Cathan went north into Ghornfell after a way to deal with Velgar.

  6. 6

    Speak to the Wise Old Man in Bramblemead village.

  7. 7

    Gear yourself up and push forward into Ghornfell, in search of Cathan.

    This is the step to stop and gear up: bronze at least, iron if you can, because Ghornfell is power level 3 to 4 and the garou hit hard. Cross the swamp into the Fractured Plains.

  8. 8

    Investigate Velgar's tower in search of Cathan.

    Velgar's Rise is the tower in the middle of the plains. Cathan's ghost is waiting at it; the garou sacrificed him to Velgar. He gives you the Challenge Horn recipe.

  9. 9

    Find the ingredients and craft the Challenge Horn. Check the recipe in your Journal for more information.

    The horn takes a Dragon Tooth, Bloodwood Sap and five Bronze Bars. The tooth is mined with an iron pickaxe from the dragon skull in the Stormtouched Highlands, past the ribcage the garou camp in on the western side. The sap comes from the bloodwood tree inside the castle at the southern tip of the Bloodblight Swamp, cut with an iron logging axe, with garou in the way.

  10. 10

    Summon and defeat Velgar.

    Best armour, best weapon, antipoison and food, then place the horn on the altar at the top of the tower. The full fight is on the General Velgar page: poison spray and puddle bombs at range, stomps and bites up close, and a flight with poison rain every quarter of his health.

  11. 11

    Bring Velgar's head to the Wise Old Man outside Velgar's Lair.

    His head goes straight into your quest inventory. The Wise Old Man has replaced Cathan's ghost outside the lair; hand it over there.

On completion

You battled your way across Bramblemead and Ghornfel, and took down the dread dragon general Velgar. The region will be much safer now, thanks to you.

Tips

2

The reward packs along the way are worth opening as you go: the Tome of Construction after the antler errand, clay, redberries and harralander after you follow Cathan into Ghornfell, and the final pack with the Tome of the Dragon Slayer, the Noxious Draconic Visage and an Anti-dragon Shield. Keep an inventory slot free at the end or the pack can't be handed over.

Finishing the quest swaps the Wise Old Man into Cathan's spot in Ghornfell and opens Withering Heights, which starts with him near Ashien's Watch.

Dialogue (196 lines)

Statue: The statue has no further secrets for you.

Statue: The statue has no further secrets for you.

Statue: Your mind fills with the knowledge of a new crafting recipe... but at what cost?

Statue: The statue's shadow seems to shiver as though giggling with wicked malice. A tendril of night touches you and your mind fills with the knowledge of how to craft a weapon of unnatural power.

Statue: You lack the trophy the shadow desires. It waits silently for you to bring it what it seeks. Your mind fills with images of flickering purple lightning, and arms like blades.

Death: Oh, cease your cowering, you're not dead. You still have at least twenty minutes before I reap your soul.

Death: I need you to investigate Fellhollow. Find out what went on. Resolve it if you can and I shall reward you for your efforts. As well as continue this little resurrection situation. A fair bargain, I'm sure you agree.

Death: Haha, just a little joke... Mostly. You'll probably die a few times, but I'll bring you back like I have been doing. I still have work for you after all. I know why you're here, little bit of a problem with the dead not actually dying.

Death: I would start by seeking out an old friend of yours, young Cathan. He's been doing some work for me, investigating the site of some necromantic ritual or other. Before you do that, though, you'll need to get into Fellhollow. A colleague of mine, Postie Pete, can help you with that.

Wise Old Man: Thought I'd do some exploring, it gets boring sitting in a ruined little village all the time... so I found a new ruined area, but this time with angry dog-people. Anyway, they leave me alone, I leave them alone.

Death: Welcome to Fellhollow. The whole region is infected with a terrible withering. Some dread curse that untethers the soul and drags it to the river Noumenon without ever sailing upon it, preventing the dead from moving on. This cannot stand.

Wise Old Man: I don't know what you're talking to me for. Aren't you busy doing stuff through that creepy door down this tunnel? Go on, get!

Wise Old Man: Now then, an adventurer's work is never finished. Trust me, I know.

Wise Old Man: The thing that really interests me though is down this little passageway. There's a door, and it's sealed by magic. Strange stuff too, old and powerful. It'll take me some time to work it out.

Death: I need you to investigate this. Find out what went on. Resolve it if you can and I shall reward you for your efforts. As well as continue this little resurrection situation. A fair bargain, I'm sure you agree.

Wise Old Man: See this creepy little passageway? There's a door at the bottom wreathed in magic, and the spooky stuff at that -- necromancy. I've been studying it for a while and I've learned the words to allow access.

Wise Old Man: But, anyway, aren't you busy? Shouldn't you be off looking at how best to stab old Velgar to death? Feels like you should be focusing your attention on that, hrmm? Go on, get!

Wise Old Man: The dragon's dead. That's quite a victory. No, really. You should be proud of yourself!

Death: I would start by seeking out an old friend of yours, young Cathan. He's been doing some work for me, investigating the site of some necromantic ritual or other. Before you do that, though, you'll need to get into Fellhollow. A colleague of mine, Postie Pete, can help you with that.

Wise Old Man: Obviously, I'm not going to open it, so I'm giving the words to you. You need to go up to the door and say "Mors, introitum quaero!" and it should let you in.

Wise Old Man: It's not every day you take out a draconic general infused with the elemental power of the earth. But you managed it, well done!

Wise Old Man: Well? Go on, get! I don't have all day to hold your hand. There's something weird and sinister, go poke it with a stick like you always do!

Wise Old Man: We can relax for a little while, but not forever. Velgar was one tough cookie, but he's just the foot soldier. Queen Kuldra is out there somewhere and she won't sit quietly for long.

Wise Old Man: Here, I'll take that rapidly decomposing head off you and give you something much better in return.

Wise Old Man: OK... not sure why you want to hold onto a decomposing dragon's head, but you do you, I guess.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: Cathan's dead? To shreds you say? Poor lad, not the end he deserved. But Velgar's made a mistake here, he's made this personal.

Summoning Altar: There is an indention in the altar where something could be placed. It looks like it would fit the shape of Cathan's summoning horn design.

Wise Old Man: What's that? Velgar's dead? Are you sure? I'll need to see his head. Dragons can be tricky like that.

Wise Old Man: The dragon's dead. That's quite a victory. No, really. You should be proud of yourself!

Wise Old Man: I generally discourage violence, but this time I think you need to gather as much of it as possible and serve up a dragon sized portion.

Summoning Altar: There is an indention in the altar where something could be placed. It looks like it would fit the shape of Cathan's summoning horn design.

Summoning Altar: There is an indentation in the altar where something would be placed, but you're not sure what it might be.

Wise Old Man: Bring me his head and I'll make sure you're rewarded.

Wise Old Man: It's not every day you take out a draconic general infused with the elemental power of the earth. But you managed it, well done!

Wise Old Man: Build the horn. Summon Velgar. Avenge Cathan, save us all. Punch a dragon in the face!

Wise Old Man: We can relax for a little while, but not forever. Velgar was one tough cookie, but he's just the foot soldier. Queen Kuldra is out there somewhere and she won't sit quietly for long.

Wise Old Man: Here, I'll take that rapidly decomposing head off you and give you something much better in return.

Wise Old Man: OK... not sure why you want to hold onto a decomposing dragon's head, but you do you, I guess.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: Now then, an adventurer's work is never finished. Trust me, I know. There's a strange door to the north, just past Ashien's Watch and it's sending chills down my spine. Meet me there, we'll talk more.

Wise Old Man: Anything else I can help you with?

Wise Old Man: When my comrades and I set foot on Ashenfall, we thought it would be paradise. Lush green fields, tall and resilient trees - a world unsullied.

Wise Old Man: General Velgar, let that sink in. A title, on a dragon, not a good sign.

Wise Old Man: I know very little about this Kuldra character, except that Velgar pledged his loyalty to her.

Wise Old Man: Cathan, now there was a pain in the neck.

Wise Old Man: Relatively little is known about the dragonkin, less still about the ones who set up shop here.

Wise Old Man: I don't have much for you there, Vannaka's the one investigating them. He's pushing his way into Ghornfell, you should look for him there.

Wise Old Man: But then dragons happened.

Wise Old Man: We don't know much at the moment, since everyone who's seen him is dead.

Wise Old Man: From what I can gather, she's something like royalty to the dragons here; never a good sign.

Wise Old Man: Young noble sprog, low down in the pecking order. Fifth son, I think. Wanted to be a hero. You know how it goes.

Wise Old Man: We know that they're ancient, dangerous and constantly angry. They were cursed by the Elder Gods a long, long, long time ago.

Wise Old Man: What I know is that garou are merciless. They'll cut you down without a chance to speak.

Wise Old Man: They swooped down from the skies and decimated the landing party. Whole teams of people gone, just like that.

Wise Old Man: But he's big, scary and he wants to make all of us wyrm food. So, diplomacy's out.

Wise Old Man: She's spoken of with the devotion due a deity, rather than the reverence commanded by a monarch.

Wise Old Man: Got into scraps as a boy. Lost his leg to a wolf. Say what you want, he had guts that kid.

Wise Old Man: They have a penchant for two things that interest us. First, they make dragons, which is the problem we're facing right now.

Wise Old Man: Beastmen from another world, living only for the hunt. Best avoided if you can, but be prepared for a tough fight if you can't.

Wise Old Man: "Queen Kuldra bids you welcome," they laughed, as our comrades drew their final breath.

Wise Old Man: I don't like that. Not one itty little bit.

Wise Old Man: The "legendary" swordsman Vannaka taught him the art of swordplay, while I instructed him in the arcane.

Wise Old Man: Second, they hoard secrets like they're more valuable than gold... or party hats.

Wise Old Man: He was a constant annoyance, loud, irritating, overflowing with relentless optimism. You know the type. Even so, his absence leaves a void.

Wise Old Man: Their vaults will be guarded, but well worth exploring. You never know what you might find in there.

Wise Old Man: So, here's the deal: I need you to kill them all. Show these dragons and their queen that we're not just going to roll over and die.

Wise Old Man: We fight back, and we fight back hard.

Cathan: Oh dear... I'm dead...

Cathan: Make the horn, summon the dragon and then kick his arse for me. I'm counting on you, hero. We all are.

Wise Old Man: I need you to gear yourself up as best you can, then push into Ghornfel to look for young Cathan.

Cathan: So, first off, death sucks. Let's just get that out of the way. I figured I might at least stand a chance against Velgar. I had all the plans and I'm sure I could have beaten him.

Cathan: You did it! Velgar got what he deserved. Thank you, hero. Now I can rest in peace.

Wise Old Man: Ghornfell is a dangerous place, and home to the garou beastmen. Keep your wits about you.

Wise Old Man: You've made it into Ghornfell. I'm impressed. No, honestly. I expected you to drown in the swamp or something.

Wise Old Man: Cathan's dead? To shreds you say? Poor lad, not the end he deserved. But Velgar's made a mistake here, he's made this personal.

Cathan: But then his garou minions mobbed me and dragged me here. They held me down as Velgar watched, laughing as they sacrificed me!

Cathan: Make the horn, summon the dragon and then kick his arse for me. I'm counting on you, hero. We all are.

Wise Old Man: But if the entrance to Ghornfell is what you say, it sounds like Cathan has been captured... again... So, I need you to go and rescue him.

Wise Old Man: I generally discourage violence, but this time I think you need to gather as much of it as possible and serve up a dragon sized portion.

Cathan: As death's go it could have been more heroic. Not exactly what I wanted on my epitaph. But, hey, silver linings - you can avenge me now!

Wise Old Man: I imagine the garou will be taking him to Velgar. Make your way to the tower, and pray you're not too late.

Wise Old Man: Build the horn. Summon Velgar. Avenge Cathan, save us all. Punch a dragon in the face!

Cathan: Here, let me teach you a recipe. It's a dragonkin horn that will force Velgar to battle. It's got to be used here, in an altar on the tower, but Velgar can't refuse it.

Cathan: Make the horn, summon the dragon and then kick his arse for me. I'm counting on you, hero. We all are.

Wise Old Man: Cathan's dead? To shreds you say? Poor lad, not the end he deserved. But Velgar's made a mistake here, he's made this personal.

Wise Old Man: I generally discourage violence, but this time I think you need to gather as much of it as possible and serve up a dragon sized portion.

Wise Old Man: Build the horn. Summon Velgar. Avenge Cathan, save us all. Punch a dragon in the face!

Wise Old Man: Ah... the castle. Not ideal. That place is a veritable goblin stronghold. Go see if you can find him, but make sure you're geared up for a fight.

Spitfoot: Argh, leave me alone, human.

Spitfoot: I still ain't talkin' to no stinky human. Get lost!

Wise Old Man: So, young Cathan's pushing his way into Ghornfell, eh? Reckless, as always. That boy's gonna get himself killed.

Wise Old Man: Any sign of young Cathan? What - he escaped, even managed to turn a few goblins to his cause? Interesting lad that, going to go places.

Spitfoot: Oh no, not another human. You gonna just leave me to die too? Like the last one did?

Wise Old Man: Not found young Cathan yet? Last we heard, he'd been captured by the goblins up at Brynmoor castle. I'll need you to storm in there and rescue him.

Wise Old Man: Hrmm? How are you getting on? Got me any antlers yet?

Wise Old Man: But, if he's braving the garou, he must know a way to deal with Velgar. There's no other reason he'd do something quite so stupid.

Wise Old Man: Speaking of going places. You mentioned he's exploring a dragonkin vault in the swamps? I think you probably want to go and take a look. No?

Spitfoot: Got us all riled up. Promised us power and glory. Said he knews how to get rid of the big scaly war king.

Wise Old Man: Look, I hate to ask, but I need you to go after him. You need to fight your way into Ghornfell and pick up his trail.

Spitfoot: Well he got what he wanted, some weird dragonkin stuff. Then he said he were heading into Ghornfell, and that I'd just slow us down. The others agreed. Gits.

Wise Old Man: Ah excellent, you've got one. We can begin. This ritual is a bit old school, proper druidic guff, but it's handy in a pinch.

Wise Old Man: Not got the ingredients yet? I need you to hunt a deer and bring me its antlers. Deer are flighty creatures and easily spooked.

Wise Old Man: You're really struggling with this, aren't you? I'll walk you through exactly what to do, but I can't be holding your hand all the time.

Wise Old Man: Ghornfell's no joke though, that's where the garou live and if you thought goblins were trouble you're in for a shock.

Spitfoot: So I bet you're just like him, so I aint gonna talk to yous no more. Yeah, that'll teach yas!

Wise Old Man: It homes in on the spiritual residue of our subject, in this case young Cathan, using this old shoe of his as a spiritual connection. Vile, but useful. Just don't sniff it.

Wise Old Man: Discover, learn and improve. That's going to need to be your mantra on Ashenfall if you're going to survive. So, find new materials, discover new recipes and then make them.

Wise Old Man: Horrible creatures, the garou. Deadly beastmen with no concept of mercy. You'll need to make sure you're as prepared as you can be, before you risk facing them in battle.

Wise Old Man: Then we'll just point the antler at the map, and it'll point straight to where we'll find him... Or at least where he's spent the most time the last couple of days.

Wise Old Man: You'll find it easier to hunt one if you craft yourself a bow of some kind. Deer are all over Bramblemead. Finding them shouldn't be a problem.

Wise Old Man: To hunt deer, you'll want a bow. Find some flax and some wood. That should be enough to help you build a spinning wheel. That's what you'll use to make thread, and with that, you can craft a bow.

Wise Old Man: Here, this'll help get you started.

Wise Old Man: Now then, we just need to spread the rune essence like so. Add a dash of this weird unguent stuff Zanik made from snails, and then...

Wise Old Man: Just hunt one down, and bring me the antlers. You can keep all the other useful materials, maybe use them to craft better gear? You're looking a bit shabby.

Wise Old Man: Find feathers to make arrows, and then you're good to go. While you're at it, look for recipes that will let you make stronger gear. You're going to need it.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: Good, you've got the basics under your belt, but now the guide ropes are off. Taking down a dragon won't be easy, but you've got the skills you need to do it. Well... almost.

Wise Old Man: We need to start thinking long term. Bramblemead village is an excellent place for an outpost, even if it's a little overrun with goblins right now.

Wise Old Man: Not finished yet? The longer you leave things, the more likely you are to become a dragon's dinner.

Wise Old Man: Good, you've built a shelter. I mean... it could do with some work, we're gonna be here a while. Have you considered the decor at all?

Wise Old Man: We should build our new base of operations here. By we, I mean you - bad back.

Wise Old Man: We should build our new base of operations here. By we, I mean you - bad back.

Wise Old Man: Maybe some better lighting? Curtains? A single potted plant? *Sigh* no, no, you're right. It's not important. Why live it up when there's so much squalor to enjoy?

Wise Old Man: Doesn't need to be fancy -- though style is always worth pursuing -- but it needs to be functional. Make a shelter, some foundations, walls, and a roof, and then build and claim a bed in it.

Wise Old Man: Doesn't need to be fancy -- though style is always worth pursuing -- but it needs to be functional. Make a shelter, some foundations, walls, and a roof, and then build and claim a bed in it.

Wise Old Man: Anyway, look, we're set up here, but there's one of our number missing. Young Cathan, an adventurer in training who came along with us.

Wise Old Man: You can go bigger, of course - let your inner architect run wild - but a bed's the bare minimum we need to get started. Go on, hop to it. Get!

Wise Old Man: You can go bigger, of course - let your inner architect run wild - but a bed's the bare minimum we need to get started. Go on, hop to it. Get!

Wise Old Man: He disappeared after we got the lodestone working, vanished before you arrived. I'd like to track him down. To do that I need to cast a locator spell.

Wise Old Man: I'm just missing one ingredient, which I'll need from you. Antlers. You can get them from deer, hunt one and bring me the antlers. Then we'll get started. But first, here, take this.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: Hrmm?

Wise Old Man: Ah, hello there.

Wise Old Man: Aren't you helping the others out? What are you talking to me for? Check your map if you're not sure what you're meant to be doing.

Wise Old Man: You've dealt with the problem for now, but who knows what danger waits around the corner? If I were you, I'd get yourself ready for whatever horribleness is coming next.

Wise Old Man: We can relax for a little while, but not forever. Velgar was one tough cookie, but he's just the foot soldier. Queen Kuldra is out there somewhere and she won't sit quietly for long.

Wise Old Man: Here, I'll take that rapidly decomposing head off you and give you something much better in return.

Wise Old Man: OK... not sure why you want to hold onto a decomposing dragon's head, but you do you, I guess.

Wise Old Man: I've got something to give you, but you've got your hands full. Go clear some space and then come back to me.

Wise Old Man: Now then, an adventurer's work is never finished. Trust me, I know. There's a strange door to the north, just past Ashien's Watch and it's sending chills down my spine. Meet me there, we'll talk more.

Wise Old Man: Welcome to Ashenfall, sorry about the mess. Had a bit of a dragon problem, that's why we've called for you.

Doric: Strange place this. Ashenfall, I mean. Could make a real home here if things stopped trying to kill us.

Wise Old Man: You've come at a great time. Heroic opportunities await. This long-forgotten place is just screaming to be explored.

Doric: Gathering resources and crafting items, that's the basics of survival in this place. Seek out new resources to discover new recipes.

Doric: Oh dear, you just walked right past the Wise Old Man. He won't like that. Best go back and say hi, eh?

Doric: Me? Name's Doric. I'm just a stupid old blacksmith who got swept up by tales of adventure. Trying to win back me glory days.

Doric: It's a wild place this. Beasties everywhere, and no civilisation in sight. Just the remnants, ghosts of the past.

Wise Old Man: But before all that, how about we take you through some survival basics?

Doric: Left my son behind to watch the shop. Good lad, gonna do good things. Hope he's not too worried about his dad.

Doric: But you see that great tower, off in the distance? That's dragonkin that is. Means there's probably stuff worth finding about this place.

Doric: Ah, but you've got a good head on yer shoulders. I see you've already got some water, so you won't die of thirst.

Doric: Aye, that's a fine club you got there, but even the best weapons break over time. When that happens use a crafting bench to repair your gear.

Doric: Still, no point lollygagging around. I'll catch my breath and then explore these new lands. Who knows? Might find something.

Wise Old Man: You'll want to get to grips with gathering and crafting first, Doric can help you with that.

Wise Old Man: Fair enough, I do like someone that can show initiative.

Doric: Still, it's going to be tough surviving this place with a dragon about.

Doric: By Saradomin's big bushy beard! Just our luck, a great ruddy dragon. Think it were him that got the others - may they rest in peace.

Doric: Ah good, you've got some water. Bit dirty, I know, but better than nothing. Be careful though, the water's tainted and it'll make life difficult if you drink too much.

Doric: Now you've got something to fight with, go chat to Vannaka over to the north east, he can teach you how to keep fighting fit.

Doric: Oh, you made a dagger, not a club? Aye, it's a nice piece of work, not what I asked for, but that's fine.

Doric: You'll want to build yourself a crafting table. Then once you've done that craft yourself a stone club.

Wise Old Man: You'll find him outside the temple. Check your map if you get lost, but he should be easy to spot.

Wise Old Man: But not here. Come find me in Bramblemead Village, and we'll get you started.

Doric: And look at ya! Not a knife to yer name, no, no, we can't be doing with that. Come on, let's get you prepared. You need to go and craft a stone club.

Doric: But look at you, all skin and bones. Must be proper parched after a journey like that.

Doric: Zanik says boiling it sorts it out. So, might want to give that a look later, when you've got a chance. Anyway, time we got you all set up to survive this harsh land.

Doric: I've marked two ponds on your map: to the northwest and south of us. Grab some water from there and bring it back here. Then I'll teach you what you'll need to survive.

Doric: Ah, good, you've got some nice clean water there. The water in lakes and rivers tends to be dirty, tainted by something nasty that will make life difficult if you drink too much.

Doric: Before you go, here, something to help you on your way.

Doric: Now, even the best weapons break over time. When that happens use a crafting bench to repair your gear.

Doric: Both require stone and ash logs, which you'll find scattered all over the ground around here.

Wise Old Man: He's the only dwarf on the continent, that we know of anyway, can't miss him.

Doric: It won't kill a dragon, but it's better than nothing and it'll help you live a bit longer, giving you time to make something better.

Doric: Dehydration and starvation are deadlier than dragons, so you're going to need to keep an eye on your basic needs, like hunger and thirst.

Doric: And look at ya! Not a knife to yer name, no, no, we can't be doing with that. Come on, let's get you prepared. You need to go and craft a stone club.

Doric: You'll need to gather stone and ash logs, which you can find laying around, then you'll want to build a crafting table to craft the club.

Doric: I've marked two ponds on your map: to the northwest and south of us. Grab some water from there and bring it back here. Then I'll teach you what you'll need to survive.

Doric: It won't kill a dragon, but it's better than nothing and it'll help you live a bit longer, giving you time to make something better.

Doric: Oh dear, you seem a little overburdened at the moment. Come and see me when you've got some space free in your backpack.

Doric: Oh, I'm Doric by the way. Resident blacksmith and craftsperson on this expedition. Nice to meet you. Now, stop standing around and go make that club!

Doric: If you see a redberry bush along the way, grab yourself a handful. Not much of a meal, but a little food is better than no food at all.

Doric: You'll need to gather stone and ash logs, which you can find laying around, then you'll want to build a crafting table to craft the club.

Doric: Oh, I'm Doric by the way. Resident blacksmith and craftsperson on this expedition. Nice to meet you. Now, stop standing around and go make that club!

Zanik: There are secrets hidden all over Ashenfall, I'm sure of it. Look around, explore, and see what you can find.

Zanik: I think someone is looking for you. Mentioned a task they needed you to complete. Check your map for where to find them.

Zanik: Vannaka was looking for you, mentioned something about fine dining?

Zanik: Right, now that you've learned the basics, it's time to get started. The Wise Old Man is waiting for you just outside Bramblemead Village. Follow your compass to find him.

Zanik: Better not keep him waiting too long, he gets real cranky.

Zanik: Great work! Runes are the lifeblood of magic, you'll need them to cast spells and use magic staves. A well placed spell can make all the difference.

Zanik: Not made the runes yet? You'll need to mine essence from the floating geysers and then craft air and astral runes either by building a rune altar or by siphoning from nearby Anima Vents.

Zanik: You'll unlock new spells as you improve your skills. Here, this book should help you toward that. Have a play around with them, you'll find they can be incredibly useful.

Zanik: Right, now that you've learned the basics, it's time to get started. The Wise Old Man is waiting for you just outside Bramblemead Village. Follow your compass to find him.

Zanik: Better not keep him waiting too long, he gets real cranky.

Zanik: Oh wow, bit of a packrat are we? You're carrying too much right now, come back and chat with me when you've cleared some space from your backpack.