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Magic

Defeat enemies with magic to level this skill. 15 perks from level 1 to 99.

How to train it

Magic damage is the staff or wand's power level and the rune; the level is for the perks and the spells. Wearing a full set of magic armour gives -50% stamina regeneration delay, +10% magic attack speed and +15% magic critical chance, and a single piece gives the stamina part, which is why every gathering guide tells you to wear a mage hat. The robe line runs apprentice, wizard, dark mage, splitbark, mystic, infinity and ancestral, with Zamorak and Lunar Garou robes as equivalents. Trinkets: the Amulet of Glory for +25% damage, the Amulet of Magic for +12.5% magic damage, the Unholy Symbol for +15% at the cost of 15% health, the Salve Amulet for +17% on undead and the Inspiring Amulet of Magic for +5% XP; the Magic Cape gives casts a chance to cost no stamina.

The fastest known method is the same Tok-Xil bounce the other combat skills use, and magic does it best: two spawns in the Umbral Sands, each nearly killed from a safe spot, reset by teleporting between them, about 1,800 XP every 45 seconds and up to 144,000 an hour with Knowledgable Nourishment, a Magical Focus and a Lesser Magic Potion running. Build one lodestone a medium distance from the spawn, on the big rock, so the Tok-Xil appears, and another inside the safe spot: a fence, a two-by-two raised platform and a roof two tiles above your head so its artillery can't stagger you. The pyramid spawns are reliable; the ruined-town one needs you to walk away first.

Perks

15

Air Magic

Level 1

Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!

Magic Special Actions

Level 5156 XP

Unlocks unique Special Actions when casting spells with a Staff!

Water Magic

Level 7261 XP

Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.

Surge

Level 11545 XP

Channel arcane power into your dodges, travelling further and evading longer as a result.

Surge spell, 45 s cooldown

Arcane Expertise

Level 161,104 XP

Unlocks an additional powerful magical attack at the end of staff magic combos.

Runic Refund

Level 201,798 XP

Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.

(Magic) Rune Refund Chance: Magic Attack Rune Refund Chance +30%

Fire Magic

Level 212,018 XP

Wield the destructive force of fire. Equip Fire runes to deal medium damage to enemies in a large area and build up burning on them to reduce them to ash.

Afterimage

Level 253,152 XP

Distract your enemies by leaving behind an illusionary image for a short time when you use your first Surge Charge.

Confuse

Level 305,367 XP

Twist the minds of lesser enemies, making them unable to distinguish between friends and foes for a limited time.

Confuse spell, 120 s cooldown

Magic Potion

Level 348,118 XP

Unlock the recipe for the Magic Potion at the Brewing Cauldron.

Magic Focus

Level 3913,496 XP

Allows crafting of magic focus at the Blacksmith's Bench, which can be used to imbue magic staves to increase their damage!

Greater Confuse

Level 4422,307 XP

The Confuse spell now works on a wider variety of creatures.

Enfeeble

Level 6192,433 XP

Weakens theĀ attacks of the targeted opponent.

Enfeeble spell, 75 s cooldown

Vengeance

Level 80223,122 XP

Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.

Vengeance spell, 60 s cooldown

Magic Skillcape

Level 991,000,000 XP

A true showcase of Skill Mastery. Unlocks the ability to craft and wear the Magic Skillcape.