Magic
Defeat enemies with magic to level this skill. 15 perks from level 1 to 99.
How to train it
Magic damage is the staff or wand's power level and the rune; the level is for the perks and the spells. Wearing a full set of magic armour gives -50% stamina regeneration delay, +10% magic attack speed and +15% magic critical chance, and a single piece gives the stamina part, which is why every gathering guide tells you to wear a mage hat. The robe line runs apprentice, wizard, dark mage, splitbark, mystic, infinity and ancestral, with Zamorak and Lunar Garou robes as equivalents. Trinkets: the
Amulet of Glory for +25% damage, the Amulet of Magic for +12.5% magic damage, the
Unholy Symbol for +15% at the cost of 15% health, the
Salve Amulet for +17% on undead and the Inspiring Amulet of Magic for +5% XP; the Magic Cape gives casts a chance to cost no stamina.
The fastest known method is the same Tok-Xil bounce the other combat skills use, and magic does it best: two spawns in the Umbral Sands, each nearly killed from a safe spot, reset by teleporting between them, about 1,800 XP every 45 seconds and up to 144,000 an hour with Knowledgable Nourishment, a
Magical Focus and a
Lesser Magic Potion running. Build one lodestone a medium distance from the spawn, on the big rock, so the Tok-Xil appears, and another inside the safe spot: a fence, a two-by-two raised platform and a roof two tiles above your head so its artillery can't stagger you. The pyramid spawns are reliable; the ruined-town one needs you to walk away first.
Perks
15Air Magic
Level 1Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
Magic Special Actions
Level 5156 XPUnlocks unique Special Actions when casting spells with a Staff!
Water Magic
Level 7261 XPConjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
Surge
Level 11545 XPChannel arcane power into your dodges, travelling further and evading longer as a result.
Arcane Expertise
Level 161,104 XPUnlocks an additional powerful magical attack at the end of staff magic combos.
Runic Refund
Level 201,798 XPYour greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.
(Magic) Rune Refund Chance: Magic Attack Rune Refund Chance +30%
Fire Magic
Level 212,018 XPWield the destructive force of fire. Equip Fire runes to deal medium damage to enemies in a large area and build up burning on them to reduce them to ash.
Afterimage
Level 253,152 XPDistract your enemies by leaving behind an illusionary image for a short time when you use your first Surge Charge.
Confuse
Level 305,367 XPTwist the minds of lesser enemies, making them unable to distinguish between friends and foes for a limited time.
Magic Potion
Level 348,118 XPUnlock the recipe for the Magic Potion at the Brewing Cauldron.
Magic Focus
Level 3913,496 XPAllows crafting of magic focus at the Blacksmith's Bench, which can be used to imbue magic staves to increase their damage!
Greater Confuse
Level 4422,307 XPThe Confuse spell now works on a wider variety of creatures.
Enfeeble
Level 6192,433 XPWeakens theĀ attacks of the targeted opponent.
Vengeance
Level 80223,122 XPIs being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.
Magic Skillcape
Level 991,000,000 XPA true showcase of Skill Mastery. Unlocks the ability to craft and wear the Magic Skillcape.